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Pat Garrahy
OCPStudios



Location:
St Paul, USA

Language(s):
English

Member Since:
February 2007

Last Updated:
2 May 2009

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Mercury Rising
Poser, Vue
February 2007


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he V3 figure is wearing both ArtemisX and Kyouran clothing items. Bits and pieces of each outfit are either removed, or made invisible through the use of transparency maps in order to get the results seen here. The textures on these clothes use a variety of transparency maps, variable reflection maps, and bump maps. I was shooting for a mix of chain mail and complex reflective latex--complex due to the fading from a smokey blue/black to transparent. I intially made the exterior molten planetscape in great detail, using lots of high-rez procedural terrains, then adding in the Landing Pad and Wasp Ship. The interior window ended up obscurring some of the detail via the interior reflections, and more detail was lost when a second plane of exterior glass was used to create the heat distortion. Although not much of it is seen, the Generic Sci Fi Corridor has attached to the foreground structure to add more depth to the physical space. Within the corridor the M3 figure is decked out in the Marauder armor and M3 boots. His skin texture is actually the M3 Millenium Muscle map texture--again, not that much can be seen. Although you can see the two Drone troopers, there are actually 18 more behind the camera. I filled the room behind the camera with more Sci Fi Crates, Troopers, Level 19 Bay Doors, The Regenerator, and various contructs in order to give more detail to the reflections in the windows, the reflective Shard Armor texture on the forground figure of David, and the potential reflections cast on the V3 figure's latex-esque clothing. I also placed all this extra stuff behind the camera to set up for later panoramic or Quicktime VR renders. The render is fresh from Vue with no post work.

 
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