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Pat Garrahy
OCPStudios



Location:
St Paul, USA

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English

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February 2007

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11 March 2008

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Evolution of the Warrior Caste
Photoshop, Poser, Vue
February 2007


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Several standard and global illumination renders of each "ground" were then composited together in Photoshop. Another noteworthy aspect of this piece is the amount of lights used. Each light depicted in the environment (Stonemason's the Dark Star) as an object with glowing textures was aligned with a quadratic spot light. In total there are over seventy lights in the final image. Although it's harder to see in this resolution, there is an entire environment (Stonemason's The Display Room) hidden out of view behind the camera. This portion of the environment was set for the purpose of reflection details in the foreground objects--the helmet on the crates in the lower left foreground, as an example. The floor texture also has a bit of reflection. As with most textures in this piece, the floor texture is a blend of image maps and procedural textures embedded as transparency variables. In this instance, the floor texture has five levels of texturing.

 
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