Pat Garrahy OCPStudios Location: St Paul, USA Language(s):
English Member Since: February 2007 Last Updated: 2 May 2009 Portfolio Views: 22223 Chosen as Favorite: 6
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Babylon Poser, Vue February 2007
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I started building the setting using the Palace of Leaves. Using various pieces from this setting, I built the main garden bath house enclosed in a box canyon. Then I pulled various items like the grate and chains from The Dark Corner of the Dungeon, pillows from the Antique Furniture Collection, the bench and pillows from Summer Siesta, statues and leaves from The Temple Ruins, vases from Visions of Fantasy, etc. to flesh out the structure and decor. Hanging plants on the chains, roses between the columns, waterlilies in the pool, and potted plants in the rear were added to build the garden aspect. The bathing figure is a V3 model with the Anne-Marie Goddard Digital Clone textures and morphs, as well as, the V3 and International Beauties morphs. I ended up using the M2 figure (with non-Daz texture maps--sorry...) because I had a non-Daz Hoplite clothing set to suit his figure, and it fit the bill. There are seventeen lights in this scene. The lighting effect over the pool was acheived with a quadratic volumetric spot light placed above the grate (taken from the Dungeon and placed in the boolean roof elements created to top off the Palace of Leaves. The reflected light in the pool is created with two quadratic volumetric point lights--each having its own caustic gel. Also, I ended up using the waterlillies in the pool/bath because they really broke up the light and shadow of the reflected pool light. Two infinite point lights were placed between the canyon walls and the Palace on either side to bring up more reflected light, and give a little depth beyond the Palace columns. Then there are actually six burners in the hall--four behind the camera and two in front. Each of these fires is lit with a combination of a quadratic spot light and a quadratic point light. It took for freakin' ever to get to this final image--so much tweaking, so much time... Anyway, it's rendered using Vue infinite, and this version has a little post work to adjust depth and color. It's made on a Mac, so PC users may see it really dark due to the difference in gamma.